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Fast Simulation
Thursday, 11 August 9:00 am - 10:30 am | East Building, Ballroom A/B
Session Chair: Mark Meyer, Disney Research
Sensitive Couture for Interactive Garment Modeling and Editing
A novel interactive tool for garment design that enables interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. Artists can now interactively edit 2D pattern designs and immediately obtain stable, accurate online feedback.
Nobuyuki Umetani
University of Tokyo
Danny M. Kaufman
Columbia University
Takeo Igarashi
University of Tokyo
Eitan Grinspun
Columbia University
Real-Time Large-Deformation Subs***cturing
A technique for making model reduction of FEM deformable objects undergoing large deformations adaptable in space. The object is decomposed into several domains, which are reduced independently, and combined with elastic and inertial coupling. The method can simulate rich, detailed deformations of complex s***ctures at hard real-time rates.
Jernej Barbič
University of Southern California
Yili Zhao
University of Southern California
Solid Simulation With Oriented Particles
Using particles with orientation enables simulation of rigid, plastic, and soft bodies as well as one-, two-, and three-dimensional s***ctures with only a few simulation nodes. In addition, the system uses orientation information to robustly skin visual meshes and increase the accuracy of the particle-based collision volume.
Matthias Müller-Fischer
NVIDIA PhysX Research
Nuttapong Chentanez
NVIDIA PhysX Research
Physics-Inspired Upsampling for Cloth Simulation in Games
With this method for learning linear upsampling operators in physically based cloth simulation, coarse meshes are enriched with mid-scale details in minimal time and memory budgets, as required in computer games.
Ladislav Kavan
Disney Interactive Studios
Daniel Gerszewski
University of Utah
Adam Bargteil
University of Utah
Peter-Pike Sloan
Disney Interactive Studios
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