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Drawing, Painting and Stylization
Monday, 8 August 9:00 am - 10:30 am | East Building, Exhibit Hall A
Session Chair: Adam Finkelstein, Princeton University
ShadowDraw: Real-Time User Guidance for Freehand Drawing
ShadowDraw, a system for guiding the freeform drawing of objects. As the user draws, ShadowDraw dynamically updates a shadow image underlying the user's strokes. The shadows suggest object contours to guide the drawing process.
Yong Jae Lee
University of Texas at Austin
C. Zitnick
Microsoft Research
Michael Cohen
Microsoft Research
OverCoat: An Implicit Canvas for 3D Painting
OverCoat is a 3D painting system that allows the user to treat the full 3D space as a canvas. Paint strokes applied in 2D are embedded in a 3D scalar field that is shaped by proxy geometry, and rendered such that the result always looks like a 2D digital painting.
Johannes Schmid
ETH Zürich, Disney Research Zürich
Martin Sebastian Senn
ETH Zürich, Disney Research Zürich
Markus Gross
ETH Zürich, Disney Research Zürich
Robert Sumner
Disney Research Zürich
A Programmable System for Artistic Volumetric Lighting
Designing and shading volumetric effects in feature-films is a difficult problem. This system, modeled after the way expert artists think about participating media, allows for intuitive control and authoring of both physically accurate and non-physical, artistic volumetric effects.
Derek Nowrouzezahrai
Disney Research Zürich
Jared Johnson
Walt Disney Animation Studios
Andrew Selle
Walt Disney Animation Studios
Dylan Lacewell
Walt Disney Animation Studios
Michael Kaschalk
Walt Disney Animation Studios
Wojciech Jarosz
Disney Research Zürich
Coherent Noise for Non-Photorealistic Rendering
This noise function suitable for non-photorealistic rendering creates random variation that moves with the objects in a scene.
Michael Kass
Pixar Animation Studios
Davide Pesare
Pixar Animation Studios
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