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1.The PixelLightMapper.cs script should be placed in the
Assets/Editor folder in you project.
将PixelLightMapper脚本放到Asset/Editor目录中(编辑器脚本)
2.Attach the TerrainLightmapper script to your terrain gameObject
to be able to lightmap it.
将TerrainLightmapper脚本拖放到你的Terrain游戏物体上 即可
原文:http://f***m.unity3d.com/viewtopic.php?t=55867
例子:http://www.arongranberg.com/wp-c ... s/lightmapping.html |
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