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Metal Gear Solid 3D: Snake Eater Review (Nintendo 3DS)
People could argue for hours on end about which Metal Gear Solid game was the best. Some would say that the original ps One release can’t be beat; others feel that Peace Walker was a significant move forward for the series; and some will even swear up and down about Sons of Liberty rocking hard, even with the odd inclusion of a nude Raiden. However, most of the consensus believes that Snake Eater, the third chapter in the series, is truly significant, if only because it takes place in a different time, telling the story from a new point of view. And if you somehow missed this story, you have another chance to catch it, this time on the Nintendo 3DS with Metal Gear Solid 3D: Snake Eater.
The story is roughly the same as before. Instead of controlling Solid Snake, you’re instead placed in the shoes of an agent back in the 60’s by the name of Naked Snake. His mission is free and clear – in order to prevent fallout that could lead to a nuclear war, he must eliminate someone known as The Boss, who in fact mentored him a while back. But getting to her isn’t easy, as he must also deal with agents within her Cobra Unit, including The Fear, The Sorrow and, in a fight that many feel is one of Metal Gear’s biggest highlights, The End. Yep, all of those moments have been thrown in here.
We’ve already seen reduxes of Snake Eater on other platforms, including Subsistence on the PlayStation 2 and Snake Eater’s inclusion in Metal Gear Solid HD Collection for Xbox 360 and PlayStation 3 last year. But this version is different because, well, it’s portable, and it’s in 3D. Konami has actually done a superb job cramming this game into the 3DS, and making it look just as crisp and detailed as the console versions.
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But with that cramming comes certain limitations, mainly in pausing. We found ourselves traveling and needing to find a save point for the game, but, unfortunately, between the cut scenes that can’t be skipped and the CODEC conversations that seem to drone on longer than we’d prefer, we ended up having to start the system back up and go back to the last starting point. It would’ve been more convenient for Konami to throw in some kind of quick save feature, so we didn’t have to interrupt the experience or unnecessarily go through it again.
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As for the experience itself, it remains truly mesmerizing for dedicated Solid Snake fans. Every bit of the game’s action and stealth elements remain intact, and you’ll still need to think your way through a good portion of its segments, particularly the boss battles. These aren’t just guys you go in blast. You need to figure them out – which is part of Metal Gear’s true appeal. And we like how gyrosensitivity comes into play in certain parts, requiring you to tilt your system to keep Snake from falling off a beam.
In addition, the visuals really do stand out in 3D. Though better manual camera control would’ve been appreciated (it supposedly works better with the Circle Pad Pro, if you can find one), the graphics really shine, with brisk animation, great settings and the kind of elegant design that’s right up Hideo Kojima’s alley. The audio is good too, with plenty of music perfectly suited for the game (love that theme song) and decent dialogue.
We’ve played this game before, so we already know how it ends up. However, even if you think you know everything about Snake, you’ll want to give Metal Gear Solid 3D: Snake Eater a chance anyway. Everything stands out better in the third dimension, and the fact the entire experience, for better or worse, is crammed in is really something. It’ll be interesting to see what Konami cooks up next. How about Peace Walker?
在线翻译:
人们可以争辩说哪些潜龙谍影游戏是最好的几个小时就结束。有人会说,原来的PS一释放不能被打败别人觉得和平行者系列的一个重要举措,有些甚至会发誓,很难自由摇摆的儿子约,甚至与奇数列入一个裸体的雷电。然而,大多数的共识认为,食蛇者,在该系列的第三章,是真正有意义的,如果仅仅是因为它需要在不同的时间,讲故事,从一个新的观点。如果你不小心错过了这个故事,你有一次机会,抓住它,这对任天堂3DS的金属齿轮固体3D:食蛇者。
故事大致是像以前一样。控制固体蛇,而是你,而不是放置在鞋代理在60年代,赤裸的蛇的名称。他的使命是免费的,明确的 - 为了防止可能导致一场核战争的后果,他必须消除认识的人作为老板,其实mentored他一会儿回来。但是,对她是不容易的,因为他还必须处理与代理商在她的眼镜蛇部队,包括恐惧,悲伤,在一次战斗中,很多人觉得是金属齿轮的最大亮点之一,完。没错,那些时刻都被扔在这里。
我们已经看到了在其他平台上,包括生活在PlayStation 2和食蛇者的Xbox 360和PlayStation 3去年列入潜龙谍影高清收集的蛇食reduxes。但这个版本是不同的,因为,它是便携式,它在3D的。KONAMI实际上已经做了出色的工作,挤进这个游戏的3DS,使它看起来一样清脆的控制台版本的详细。
但是,随着该恶补一定的局限性,主要表现在暂停。我们发现我们自己旅行需要找到一个保存点游戏,但是,不幸的是,切不能被忽略的场景和编解码器的谈话,似乎在更长的时间比我们宁愿无人驾驶之间,最后不得不启动系统备份,回到去年的起点。它会一直更方便柯纳米扔在某种快速保存功能,所以我们没有中断的经验,或不必要再通过它去。
至于经历本身,它仍然是真正的专用固体蛇球迷如痴如醉。每一点游戏中的行动和隐身元素保持不变,你还是需要考虑自己的方式通过了它的领域,特别是BOSS战相当一部分。这些不只是你在爆炸中去的家伙。你需要计算出来 - 这是金属齿轮的真正魅力的一部分。和我们喜欢如何gyrosensitivity的某些部分发挥,需要您倾斜您的系统,以防止脱落梁蛇。
此外,视觉效果真的不站出来,在3D。虽然更好的手动相机的控制,已经被赞赏(它假想工作更好的圆垫临,如果你能找到1),图形的真正光芒,轻快的动画,伟大的设置和在优雅的设计那种这权利可达秀夫小岛的的胡同。音频是好的太多,大量的音乐非常适合游戏(爱主题曲)和体面的对话。
我们玩这个游戏之前,我们已经知道它是如何结束。然而,即使你认为你知道蛇的一切,你想给固体金属齿轮三维:食蛇者一个机会反正。一切在第三维脱颖而出更好,整个经验,更好或更坏,挤在事实上是真的东西。这将是有趣起来下,看到什么KONAMI厨师。关于和平沃克又如何呢?
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