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角色动画创建指南(中文版)(一)

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发表于 2012-2-9 14:30:46 |只看该作者 |倒序浏览
Character Animation



角色动画

Unity Manual > User Guide > Creating Gameplay > Character Animation

Unity手册 > 使用指南 > 创建游戏 > 角色动画

Unity's Animation System allows you to create beautifully animated skinned characters. The Animation System supports animation blending, mixing, additive animations, walk cycle time synchronization, animation layers, control over all aspects of the animation playback (time, speed, blend-weights), mesh skinning with 1, 2 or 4 bones per vertex and finally physically based ragdolls.

Unity的动画系统允许你创建漂亮的动画角色.动画系统支持动画合成,混合,添加动画,步调周期时间同步,动画层,控制所有方面的动画回放(时间,速度,混合-偏重),网格面每个三角有1,2或4个骨骼,且完成基本的物理玩偶.

There are some best practices for creating a rigged character with optimal performance in Unity. It is recommended that you read about these techniques on the Modeling Optimized Characters page.

这里有一些最好的方法创建一个作弊的角色在Unity获得最好的展示.推荐你阅读下Modeling Optimized Characters页面上的教程。

Making an animated character involves two things; moving them through the world and animating them accordingly.

制作一个动画角色需要2个东西;移动他在世界中和做相应的动作.

This page focuses on the animation. If you want to learn more about moving characters around (for a Super Mario Bros style game or a first-person shooter), take a look at the Character Controller page.

这个页面致力于动画.如果你想要学习更多关于移动角色的(为一个超级玛丽风格游戏或第一人称射击),查看Character Controller page.

If you like, quickly jump to one of the topics covered on this page:

Importing Character Animations

Animation Splitting

Multiple Files

Inverse Kinematics

Inserting Into a Unity Scene

Animating the Character

Animation Blending

Animation Layers

Additive Animation

You can download an example demo showing pre-setup animated characters here.

你能在here下载演示动画角色设置的例子example demo。

Importing The Animations
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