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private void axShockwaveFlash1_Enter(object sender, EventArgse)
{
//设置Flash源文件的路径
this.axShockwaveFlash1.Movie = Application.StartupPath + "123.swf";
this.axShockwaveFlash1.WMode = "Transparent";
//对Flash控件上的FSCommand命令进行监听,并发送给监听函数“axShockwaveFlash1_FSCommand”
this.axShockwaveFlash1.FSCommand += newAxShockwaveFlashObjects._IShockwaveFlashEvents_FSCommandEventHandler(axShockwaveFlash1_FSCommand);
}private void axShockwaveFlash1_FSCommand(object sender,AxShockwaveFlashObjects._IShockwaveFlashEvents_FSCommandEvente)
{
//接受FSCommand发送过来的信息,并根据该信息变量的判断对unity3d控件发送消息
if(e.command == "gogo")
{
this.axUnityWebPlayer1.SendMessage("MyObject", "gogo","gogo");
}
if(e.command == "leftleft")
{
this.axUnityWebPlayer1.SendMessage("MyObject", "leftleft","leftleft");
}
if(e.command == "rightright")
{
this.axUnityWebPlayer1.SendMessage("MyObject", "rightright","rightright");
}
if(e.command == "downdown")
{
this.axUnityWebPlayer1.SendMessage("MyObject", "downdown","downdown");
}
}
转自unity3D中文学习社区 |
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