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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- public class SignDetection : MonoBehaviour {
- private string LastSignDate;
- private int lastSignCount;
- // Use this for initialization
- void Start () {
- //获取记录中的年月日(根据自己项目不同,获取的地方不同哈)
- LastSignDate = LocalDataManager._instance.LocalPersonalData.LastSignDate;
- lastSignCount = LocalDataManager._instance.LocalPersonalData.SignDayCount;
- //获取当前 年月日
- string Todaydate = DateTime.Today.ToString("yyyy-MM-dd");
-
- if (LastSignDate == string.Empty || LastSignDate == null || LastSignDate == "")
- {
- Debug.Log("用户第一次运行该游戏,提示第" + lastSignCount + "次登陆------");
-
- LocalDataManager._instance.UpdateSignDate(Todaydate);
- return;
- }
- else
- {
- //计算日期之间的差值
- DateTime LastTimeSignDate = System.Convert.ToDateTime(LastSignDate);
- DateTime ToDayDate = System.Convert.ToDateTime(Todaydate);
- TimeSpan DifferentialValue = ToDayDate - LastTimeSignDate;
- double DifferentialDate = DifferentialValue.TotalDays;
- if (DifferentialDate >= 1)
- {
- Debug.Log("用户有新的一天运行该游戏,提示第" + lastSignCount + "次签到------");
- LocalDataManager._instance.UpdateSignDate(Todaydate);
- }
- }
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
复制代码 来自:卖男孩的小火柴
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