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1 Introduction
Visual and haptic rendering pipelines exist concurrently and
compete for computing resources while the refresh rate of haptic
rendering is two orders of magnitude higher than that of visual
rendering (1000 Hz vs. 30-50Hz). However, in certain cases, 3D
visual rendering can be replaced by merely displaying 2D images,
thus releasing the resources to image-driven haptic rendering
algorithms. A number of approaches have been proposed to
provide haptic interaction with 2D images but they suffer from
various problems and do not provide a fully believable impression
of haptic sensation of the 3D scene displayed in the image. Based
on the method of haptic effect generation, the existing approaches
can be classified into techniques that use information derived
from the image, and techniques that use additional information
along with the image to enable haptic interaction. Previously, we
proposed our own method of augmenting images with haptic data
for using them in shared virtual environments [Rasool and Sourin
2010]. The images were augmented with invisible haptic objects
defined by implicit, explicit and parametric mathematical
functions using the function-based extension of the Virtual
Reality Modeling Language [Wei and Sourin, 2011]. |
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