- 最后登录
- 2017-9-18
- 注册时间
- 2011-1-12
- 阅读权限
- 90
- 积分
- 12276
  
- 纳金币
- 5568
- 精华
- 0
|
Abstract
The purpose of this paper is to optimize the stereoscopic 3D experience
when users watch those contents. We propose two factors in
stereoscopic experience: visual fatigue and depth perception. In order
to optimize stereoscopic experience, we propose five principles
to reduce visual fatigue and enhance depth perception and implement
them by cropping and warping. Using our methods, timeconsuming
problems of existing view interpolation methods such
as camera calibration, accurate dense depth map, and inpainting
are avoided. We also design a GUI that enables users to efficiently
edit the stereoscopic video, optimize the stereoscopic experience,
and preview the stereoscopic result. The user study shows that our
method is successful in optimizing stereoscopic experience. One
example is shown in Figure 1.
Keywords: Stereoscopic, Visual fatigue, Depth perception
1 Stereoscopic 3D experience
Our methods to optimize stereoscopic 3D experience follow five
principles of human visual attention, which are supported by psychological
evidence [Teittinen ]. The five basic principles can be
classified into two main factors: visual fatigue reduction and depth
perception enhancement.
1.1 Visual Fatigue Reduction
Visual fatigue [Hung 2001] has been the subject of considerable
research in relation to stereoscopic displays. Three principles to
reduce visual fatigue are addressed here.
Convergence and accommodation are cues which happen at different
position when we watch stereoscopic images. Accommodation,
the real focus, is on the screen; while the convergence focuses
on the virtual point synthesized by two stereoscopic images. This
accommodation-convergence conflict causes visual fatigue. It can
be minimized by linear mapping the depth budget to the comfort
zone, the range that we can see stereoscopic images comfortably,
i.e., retinal disparities below 1 [Lambooij et al. 2009]. |
|