查看: 1113|回复: 7
打印 上一主题 下一主题

[其它] Spline Motion Transitions in Linear Subspaces

[复制链接]

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2012-1-4 16:58:53 |只看该作者 |倒序浏览
Abstract

We develop a novel system to concatenate motions with a smooth

transition involving natural, redundant movements which cannot be

obtained using traditional motion blending technique. Our basic

idea is to apply a spline interpolation in a linear subspace in which

each input motion is represented as a low-dimensional curve. By

connecting the curves via a spline interpolation, a transition motion

is synthesized according to a shape of the spline curve while

preserving correlations among joints of input motions. Our system

allows users to create a variety of transition motions with simple

control of the spline parameters.

1 Introduction

Motion concatenation technique is widely used for generating a

long stream of character animation from a collection of short motion

clips. Most existing methods employ a problem formulation of

energy minimization to create a smooth transition from one clip to

another. A common approach creates a transition motion by blending

input motions with an ease-in and ease-out interpolation. The

blending-based method generates a transition motion so as to minimize

dissimilarity between the transition motion and the input motions.

The dissimilarity is further reduced by optimizing a transition

length [Wang and Bodenheimer 2008] or by using dynamic timewarping

[Kovar and Gleicher 2003], both of which reduce temporal

misalignment of the input motions. Another approach uses a spacetime

optimization to generate a transition motion based on physical

low [Rose et al. 1996]. The spacetime method minimizes joint

torque required for the transition, which results in a physically realistic

motion. These energy-minimization techniques successfully

generate a smooth and rapid motion transition.

However, a natural transition is sometimes obtained with redundant

movement. Jumping motion for example, a blending-based

technique generates a rapid transition from landing to jumping.

Moreover, we can make it more visually appealing by adding two

movements; squatting down after landing and taking arms back

∗e-mail: tmki@acm.org

before jumping, which correspond to a basic principle of ’followthorough’

and that of ’anticipation’, respectively. These movements

are effective to exaggerate the jumping motion although they are redundant

in terms of efficient transition. Existing methods, however,

are not applicable to generate such redundant movement because

they minimize a certain type of energy function.

The goal of our work is to develop a motion concatenation technique

to generate a natural transition which involves redundant

movement. In our preliminary experiment, we used a spline interpolation

for concatenating motion curves of each joint. By controlling

a shape of the interpolation curve with spline parameters, we

could obtain redundant movements of joint rotation such as overshoot

and oscillation. Such a per-joint operation, however, often

broke correlations among joints and damaged original style of input

motions.

Inspired by [Ye and Liu 2010], we developed a system to concatenate

motions via a spline interpolation in a low-dimensional,

linear subspace in which each input motion is represented as a lowdimensional

curve as shown in Figure 1(b). The spline interpolation

is used to connect the low-dimensional curves, and a transition

motion is recons***cted from the connecting spline curve. We can

create a variety of transition motions by changing a shape of the

spline curve as shown in Figure 1(c) and (d). Arbitrary shape of

the spline generates a possible transition because the subspace is

cons***cted to reflect correlations among joints of input motions.

Consequently, our system provides a flexible generation of natural

motion transition which involves redundant movements. Users can

easily control the degree of the redundancy with spline parameters

while visually checking the shape of the spline in the subspace.
分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2012-1-13 11:28:21 |只看该作者


回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

板凳
发表于 2012-3-3 23:27:34 |只看该作者
呵呵,真得不错哦!!
回复

使用道具 举报

tc    

5089

主题

1

听众

33万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

地板
发表于 2012-5-26 23:23:49 |只看该作者
已阵亡的 蝶 随 风 舞 说过  偶尔按一下 CTRL A 会发现 世界还有另一面
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

5#
发表于 2012-7-11 23:19:49 |只看该作者
好可爱的字,学习了
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

6#
发表于 2012-9-5 23:29:52 |只看该作者
百度的叫度娘,网易的叫易娘,新浪内部还在为是叫新娘还是浪娘而争论不休!……不管你们是企鹅的额娘,豆瓣的伴娘,还是华为的伪娘,都要记得,淘宝才是你们的亲娘啊!亲!!
回复

使用道具 举报

5472

主题

6

听众

1万

积分

版主

Rank: 7Rank: 7Rank: 7

纳金币
76544
精华
23

活跃会员 荣誉管理 突出贡献 优秀版主 论坛元老

7#
发表于 2012-9-6 09:54:36 |只看该作者
3D人体地图:人人都可以学解剖



松下展出业界最大的裸眼3D电视




3D打印火热_国内外试水企业颇多




美科研机构投资3D打印技术_意在重振制造业


回复

使用道具 举报

5969

主题

1

听众

39万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

8#
发表于 2012-9-19 09:58:20 |只看该作者
不会吧,太恐怖了
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-7-25 09:43 , Processed in 0.275030 second(s), 29 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部