查看: 991|回复: 8
打印 上一主题 下一主题

[其它] Extinction Transmittance Maps

[复制链接]

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2012-1-4 16:54:19 |只看该作者 |倒序浏览
The interaction between light and participating media involves

complex physical phenomena such as light absorption and scattering.

The radiance transmitted through a medium then depends on

the variations of scattering and extinction along potentially complex

light paths, yielding soft light shafts and shadowing (Figure 1).

Computing light scattering in these media usually requires complex

offline computations [Cerezo et al. 2005]. Some real-time applications

are based on heavy precomputations [Zhou et al. 2008].

Some others introduce restrictions such as approximate diffusion

schemes, or specific volume representations.

In particular, [Jansen and Bavoil 2010] extend the concept of deep

shadow maps [Lokovic and Veach 2000] by representing the variations

of opacity within the medium in Fourier space: each pixel

of the Fourier Opacity Map stores a set of projection coefficients.

Opacity variations are then unprojected from the coefficients to

evaluate the overall opacity of the medium for each visible particle.

This technique is highly effective, and the map is built by accumulating

the contributions of each particle independently using

alpha blending. However, this method only represents an opacity

information and cannot account for actual light scattering.

This limitation is raised in [Delalandre et al. 2011]: instead of

representing opacities, each pixel of the Transmittance Function

Map (TFM) stores a Fourier transform of the medium transmittance

along light rays. Single scattering is then estimated in a ray marching

process, in which the light reduced intensity is deduced from

the transmittance values. While providing accurate results and realtime

performance, the evaluation of the medium transmittance at

a point requires the knowledge of the overall extinction along the

entire light path. The generation of the map then requires a ray

marching through the participating medium. This technique is then

usable only for voxelized media, overlooking other representations

such as the dynamic particle clouds massively used in video games.

Extinction Transmittance Maps:

We introduce Extinction Transmittance Maps (ETM), a technique

combining the advantages of both Fourier Opacity Maps and Transmittance

Function Maps while avoiding their respective drawbacks.

As for [Jansen and Bavoil 2010] and [Delalandre et al. 2011], our

method borrows from the principle of shadow mapping where a virtual

camera is oriented towards the medium from the location of the

light source. This camera is used to create the Extinction Transmittance

Map, into which the contents of the medium are rendered to

build a set of Fourier coefficients representing the local variations

of the extinction parameters (Figure 2). To generate the final image

we reformulate the transmittance function to evaluate the contribution

of each visible volume sample directly from the ETM.
分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2012-1-13 11:18:25 |只看该作者


回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

板凳
发表于 2012-3-3 23:25:32 |只看该作者
頂。。。
回复

使用道具 举报

1023

主题

3

听众

359

积分

设计实习生

Rank: 2

纳金币
335582
精华
0

最佳新人

地板
发表于 2012-4-8 23:20:13 |只看该作者
不错哦,顶一下......
回复

使用道具 举报

tc    

5089

主题

1

听众

33万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

5#
发表于 2012-4-17 23:22:38 |只看该作者
很经典,很实用,学习了!
回复

使用道具 举报

1023

主题

3

听众

359

积分

设计实习生

Rank: 2

纳金币
335582
精华
0

最佳新人

6#
发表于 2012-4-17 23:24:28 |只看该作者
沙发不解释
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

7#
发表于 2012-5-28 23:20:46 |只看该作者
不会吧,太恐怖了
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

8#
发表于 2012-8-28 23:39:30 |只看该作者
不错不错,收藏了
回复

使用道具 举报

tc    

5089

主题

1

听众

33万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

9#
发表于 2013-2-15 23:35:59 |只看该作者
俺是新人,这厢有礼了!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-7-29 23:21 , Processed in 0.065927 second(s), 29 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部