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1 Introduction
The advent of smartphones and the emergence of tablet personal
computers have led to modify the contents delivery device. Touchscreen
devices and their end-user accessibility (user interface,
add/remove applications, system upgrade) emphasize their popularity
and are largely used to display media information contents (text,
audio, still images, . . . ) and multimedia (video games, . . . ). Even
if the screen resolutions are smaller than those of image acquisition
systems, the user can have a global view of the image or the text
and focus easily on a detail through the tactile user interface (zoom
in/out). Remark that the book reading is structured and linear (from
left to right and top to bottom for occidental reading for example),
while the image viewing is non-linear and often structured (viewer
can both focus on particular detail or have a global view and its
viewing is almost unpredictible). For these cases, the scenarization
of the book reading or image viewing is very simple (respectively
one main predictible displacement or a free manipulation).
Some media, like comics are non-linear structures and can be hard
to read sometimes (box sizes, overlapping, text, successive word
balloons. . . ). Comics reading on smartphones or tablet devices remains
a problem because a global view of a comics page does not
provide any suitable sufficient resolution. Moreover comics reading
is non-linear and so there is not such predictible displacements.
For these reasons the scenarization of the comics reading should be
created to let the viewer concentrate upon the story and never suffer
from any searches of successive story’s elements that radically
modify its perception.
At the moment the scenarization is realized, in the best case, manually
in the industry through image manipulation tools, produces
very limited results and is very expensive (i.e even if these tools
permit to crop, resize an image. . . , they are not dedicated to create
script reading).
As comics is a graphic media, we think that the scenarization process
should be realized interactively by the comics creator or at least
by a graphist or a designer. Sketch-based interface, as a powerfull
way to express something, seems to be the most suitable solution
to provide any scenarizations of the comics reading. As shown by
Gross[Gross ], kinds of systems exist and can be classified in terms
of descriptiveness and generality. As CrossY[Apitz and Guimbretiere
] we want to provide a system in which pen based interaction
is used to point, edit or interact with. Igarashi et al.[Igarashi
et al. ] mentioned that one of key direction consists in to reinvent
applications to leverage pen input’s intrinsic capability for rapid,
direct, modeless 2D expression.
We propose a sketch-based tool to script comics reading for different
devices with their own screen size and resolution. Our tool is
able to create global view, to extract images and boxes, to produce
various transitions between images (fades, movements, accumulations,
. . . ), to display each image on the device screen with a displacement
in the image. . . Moreover, we provide a viewer for each
target device able to read the produced script and allowing user interactions.
Note that more than a comics reading scenarization, it
can be used to script any non-linear structured media. |
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