- Self Shadow:
*(Adjust Size/Threshold and Hardness without using any texture)
*(Fast and less expensive shadow)
*(No need to use another texture for shadow)
*(Change color or use main/base texture for color)
- Normal Map:
*(For more details)
- FReflection:
*(Use images/textures as reflection)
*(This is not matcap style and this is fast)
*(Can also adjust the size and position)
- Outline:
*(Can change the Color and Width)
*(With noise/distort outline for sketch style outline and dynamic)
*(You can choose to use outline or without outline "for less drawcalls").
- ShadowT (Texture):
*(Texture based shadow)
*(Can choose to only visible on shadow area or light area or both).
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss)
*(Can also adjust the size and position)
*(Can also blend it to Normal/Traditional Gloss)
- RealToon Refraction:
* For anime/cartoon style glass, ice, liquid, etc.
- Can change Receive Shadows color
- Use main/base texture color for shadow color.
- Can also use patterned textures for manga/comics like shadow.
- More...
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- PC/Mac & Mobile in one shader.
- You can also use this for creating Anime/Cartoon film & Illustrations/Arts in unity3d.
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- More features to come so be sure to check my social medias and your email for updates.