12345678910 12 第1页 | 共12 页下一页
返回列表 发新帖
查看: 75468|回复: 116

[插件资源] Third Person Cover Controller 1.3.1 - 第三人称的射击动作资源

  [复制链接]

630

主题

13

听众

7030

积分

高级设计师

Rank: 6Rank: 6

纳金币
12427
精华
72

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-10-18 09:55:27 |显示全部楼层










Requires Unity 5.6.0 or higher.

You want your character to walk, run, jump, fight, sneak, take cover and do all those things with or without weapons? We got you covered.
Inspired by combat in games like Mass effect, Division, Ghost Recon Online, we made an asset to help unity developers to make those kinds of combat systems without spending months prototyping gameplay in C# and thousands of dollars for animations.

Patch 1.3.1
-Implemented friendly fire prevention
-Many AI behavior and decision making fixes and improvements
-Implemented AI debugging and visualization
-Changed how peeking over corners works
-Changed how aiming back from tall cover works

Patch 1.3
-Added Grenades
Added an Alerts system where various sounds and events notify AI of an enemy presence.
AI can attack non-character objects (for example, security cameras).
Added character rolling.
Added AI patrols.
Added AI investigations.
AI can forget about the enemy.
Hitboxes. Characters take different damage depending on where they are hit.
Added idle state when characters are not aiming while standing still.
Camera collisions, obstacle avoidance.
Arms can aim independently from bodies.
Added character sprinting.
Character sleep system. Components are turned off for characters that are far away.
Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.
Better AI communication. Information about the enemy and investigation is passed between the AI.
Beginnings of an obstacle fading system.

Patch 1.2
- New mobile controls
- Animations tweaked to look better on mobile from top camera.
- Added AI field of view.
Patch 1.1
Added many AI improvements
-AI can use covers. The ability can be configured or turned off completely. Features include moving from cover to cover and taking a peek to fire at an enemy.
AI knows how to avoid recoil, fires in bursts.
AI uses path-finding to move around a map and avoid obstacles.
AI are aware of each other and avoid standing close together.
AI dynamically evaluates the situation and takes decisions based on the changes.
AI knows when to reload before taking a peek to avoid running out of bullets mid-fire.
AI can retreat when dealt enough damage.
Retreat can be configured to use covers.
Future updates:
We plan to make this asset a complete package to make a cover shooter. Will add more animations, more guns, items management, enemy factions, multiplayer, menu system.

游客,如果您要查看本帖隐藏内容请回复

回复

使用道具 举报

sw90c    

0

主题

6

听众

1866

积分

助理设计师

Rank: 4

纳金币
207
精华
0
发表于 2017-10-18 10:19:31 |显示全部楼层
这个帅气,不错的资源。
回复

使用道具 举报

0

主题

2

听众

3482

积分

中级设计师

Rank: 5Rank: 5

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-10-18 11:11:21 |显示全部楼层
!!!!!!!!!!!!!!!!!!
回复

使用道具 举报

0

主题

8

听众

6120

积分

高级设计师

Rank: 6Rank: 6

纳金币
687
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-10-18 11:37:22 |显示全部楼层
回复

使用道具 举报

0

主题

9

听众

3987

积分

中级设计师

Rank: 5Rank: 5

纳金币
317
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-10-18 13:01:59 |显示全部楼层
哇塞.这么快就更新了版本啊
回复

使用道具 举报

0

主题

2

听众

352

积分

设计实习生

Rank: 2

纳金币
0
精华
0

最佳新人

发表于 2017-10-18 13:13:20 |显示全部楼层
好东西,谢了
回复

使用道具 举报

0

主题

10

听众

3014

积分

中级设计师

Rank: 5Rank: 5

纳金币
0
精华
0
发表于 2017-10-18 13:33:21 |显示全部楼层
好东西啊,谢谢
回复

使用道具 举报

0

主题

2

听众

751

积分

初级设计师

Rank: 3Rank: 3

纳金币
20
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-10-18 14:22:21 |显示全部楼层
Third Person Cover Controller 1.3.1 - 第三人称的射击动作资源
回复

使用道具 举报

0

主题

7

听众

1548

积分

助理设计师

Rank: 4

纳金币
45
精华
0
发表于 2017-10-18 22:12:00 |显示全部楼层
好东西啊,谢谢
回复

使用道具 举报

10#
无效楼层,该帖已经被删除
12345678910 12 第1页 | 共12 页下一页
返回列表 发新帖
您需要登录后才可以回帖 登录 | 立即注册

关闭

站长推荐上一条 /1 下一条

手机版|纳金网 ( 闽ICP备08008928号

GMT+8, 2024-3-29 06:37 , Processed in 0.090387 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部