主题包括: 工作mia_material_x 用自发光的白色卡片产生反射 具有高动态范围文件的基于图像的照明 节省材料和照明组件,以提供通行证 分层
Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setu ps, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.
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