从设计一合成作品开始,然后通过灯光设计来创造一种情绪。
进入建模过程, 涵盖如何模型的场景, 记住, 纹理绘画将帮助我们实现我们的大部分外观, 所以我们不 over-model 我们的场景不必要的。
然后, 我们将进入场景布局和封锁在我们的场景使用我们的概念作为指导。
创造我们所有的元素, 用植物、人、道具和灯光来填充场景。
我们将覆盖 vray 着色器, 设置我们的灯, 创造水, 雾和大气, 最后渲染出通道。
I begin with designing a composition and then get into creating a mood through lighting design.
We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don’t over-model our scene unnecessarily.
We’ll then go into scene layout and blocking in our scene using our concept as a guide.
Creating all our elements and populating the scene with vegetation, people, props and lights.
We’ll cover Vray shaders, setting up our lights, creating water, fog and atmosphere and finally rendering out passes that we will use to bring our painting to final, giving us full control of every aspect of the painting.
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