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皮克斯的 RenderMan 渲染器基础学习教程
有没有想过, 皮克斯是如何制作所有的动画故事片, 以及世界上大多数电影制片厂是如何发挥他们的视觉效果的?见 RenderMan由皮克斯创建, 并首次提供非商业性使用, RenderMan 是高端3D 渲染包, 可用于任何3D 渲染项目: 动画和视觉效果, 但也建筑, 可视化, 和商业工作。介绍了使用 RenderMan 与玛雅的基本知识, 包括诸如任意输出变量 (AOVs)、路径跟踪器和集成等功能。它潜入到所有的灯光提供的软件 (区域灯, 网状灯等), 以及主要的遮阳网络 (PxrDisney 和 LM 分层材料) 和初学者中间渲染设置在 RenderMan 的新的 RIS 路径跟踪渲染引擎。
Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan's new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.
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