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Computing and Fabricating Multilayer Models
Michael Holroyd Ilya Baran Jason Lawrence Wojciech Matusik
University of Virginia Disney Research Z¨ urich University of Virginia MIT CSAIL
Disney Research Z¨ urich
Abstract
We present a method for automatically converting a digital 3D
model into a multilayer model: a parallel stack of high-resolution
2D images embedded within a semi-transparent medium. Multi-
layer models can be produced quickly and cheaply and provide a
strong sense of an object’s 3D shape and texture over a wide range
of viewing directions. Our method is designed to minimize visi-
ble cracks and other artifacts that can arise when projecting an in-
put model onto a small number of parallel planes, and avoid layer
transitions that cut the model along important surface features. We
demonstrate multilayer models fabricated with glass and acrylic
tiles using commercially available printers.
CR Categories: I.3.3 [Computer Graphics]: Picture/Image
Generation—Display algorithms; I.3.5 [Computer Graphics]:
Computational Geometry and Object Modeling—Curve, surface,
solid, and object representation
Keywords: multilayer models, fabrication, volumetric displays
1 Introduction
We describe a method for converting digital 3D models into multi-
layer models. Our work is inspired by artists like Carol Cohen1
and
Dustin Yellin2
who reproduce three-dimensional forms by painting
on glass or acrylic sheets and then stacking them together (Fig-
ure 2). A multilayer model thus consists of a small number of high-
resolution 2D images stacked along the 3rd dimension, and creates
a natural 3D effect by displaying parts of the object at the appropri-
ate depth over a range of viewing directions.
There is no substitute for the experience of holding and examin-
ing a physical 3D object in your hands. Technologies capable of
manufacturing 3D objects have seen significant advances in recent
years, most notably 3D printing [Dimitrov et al. 2006] and multi-
axis milling. However, despite these advances, producing a 3D pro-
totype in full color remains expensive and time-consuming. Fur-
thermore, objects with thin features and disconnected parts (e.g.,
the tree in Figure 14) cannot be printed at all using existing tech-
niques. In contrast, a multilayer model (as in Figure 1) can be fab-
ricated in minutes and for a fraction of the cost and provides many
of the benefits of a physical replica.
The process of converting a 3D surface into a multilayer model re-
quires a number of algorithmic advances in order to produce high-
quality output. First, we observe that a na¨ ıve projection of the in-
put surface onto multiple parallel planes creates artifacts caused by
visible seams or cracks and salient features being split between dif-
ferent layers. We propose a novel algorithm that warps each layer
based on the way it is occluded by the layers above it in order to
avoid these seams while simultaneously seeking cuts along tex-
tureless regions. Second, the shadows that each layers casts onto
those below it can undermine the intended 3D effect. We describe a
fast method for computing a correction factor that compensates for
these shadows. Finally, one also needs to consider the contrast loss
caused by light absorption in the embedding medium (e.g., glass
or acrylic). We propose a simple measurement process to estimate
parameters of an analytic absorption model. Based on this model,
we restrict the colors printed on each layer to a reduced color gamut
that can be achieved throughout the volume.
We show multiple examples of multilayer models produced with
our prototype system. Additionally, we include a comparison of
our method to simple alternatives that illustrate the importance of
properly handling cracks, seams, self shadowing, and volumetric
attenuation. We believe multilayer models can serve as useful rapid
prototypes, teaching aids, art, and personalized memorabilia.
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