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纹理化的武器需要一个特定的处理和一些当前工具集-不要指望这些结果默认。要创建正确的结果, 您需要知道如何正确处理工具集。在这个过程中, 游戏武器纹理的基础, 你将首先学会如何在一个风格化的方式在物质画家内使用自定义绘画和画笔创作。接下来, 您将学习如何为一个引人注目的结果细化细节和表单。最后, 您将创建一个自定义着色器内虚幻4创造令人难以置信的可信布。在本课程结束时, 您将了解如何创建一个概念包, 以便为现代游戏开发做好准备。
所需软件: Substance Painter, Unreal 4
Texturing a stylized weapon requires a specific handling and some current toolsets - don't expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you'll learn how to refine details and forms for a compelling result. Finally, you'll create a custom shader inside Unreal 4 to create incredibly believable cloth. By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development. Required Software: Substance Painter, Unreal 4
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