1234 第1页 | 共4 页下一页
返回列表 发新帖
查看: 17340|回复: 34

[插件资源] Custom Tree Importer 3.0

[复制链接]

2722

主题

42

听众

3万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
38266
精华
111

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-7 10:27:01 |显示全部楼层

QQ截图20170707095115.jpg

eb502d8a-7d5d-4575-86d2-3676aae44b75_scaled.jpg

a22a9b0d-99ac-4bf2-8137-240b25b12785_scaled.jpg

60564378-eee2-4ca3-9ade-851442b26760_scaled.jpg

9e69bf99-c955-471f-9fcf-efee128c3c96_scaled.jpg

6fcf7234-0024-4e0f-9559-75744cf15378_scaled.jpg


Requires Unity 4.5.2 or higher.

Benefits
Import manually modeled trees from maya, 3ds max, Modo or Blender and let them get adjusted to be compatible with unity's tree creator shaders and directional and radial wind zones or create smoothly fading LOD groups using custom shaders which also support physically based lighting.
Add your trees using the terrain engine to benefit from billboarding or place them as independent game objects.
(Shaders need Shader Model 3.0).

Requirements
Please do not expect the custom tree importer to simply make any tree just work: You will have to spend some time tweaking your model.
First and foremost the custom tree importer needs trees to be imported as nested, hierarchical objects.
You also should be quite familiar with your 3D app and do have a basic understanding of the tree creator and things like "main wind", "main turbulence" and "edge turbulence".

The custom tree importer script works as asset postprocessor. It combines all submeshes into one and adds the needed vertex colors and uvs.

Bending
Adjust bending on each level of your tree using control tags which let you specify its reaction to main wind, main and edge turbulence to create convincing and lively bending trees.

Advanced rendering and LOD groups
Trees imported using the custom tree importer are fully compatible with the built in tree creator shaders and also any tree shader based on those.
Furthermore this package ships wit a bunch of shaders which will give you physically based shading and enable you to create smooth fading LOD groups including several mesh instances as well as real time lit billboards – all physically based shaded.

Hierarchical setup of the tree
In order to be able to calculate main wind and main turbulence for the trunk, the branches and leaf planes the importer script has to know about the different parts of the tree and their origins.
For this reason you will have to provide trees as nested, hierarchical objects like shown on the screen shots below.


游客,如果您要查看本帖隐藏内容请回复

回复

使用道具 举报

1

主题

4

听众

2286

积分

中级设计师

Rank: 5Rank: 5

纳金币
11
精华
0
发表于 2017-7-7 10:42:55 |显示全部楼层
很强大,谢谢楼主
回复

使用道具 举报

7

主题

6

听众

4308

积分

中级设计师

Rank: 5Rank: 5

纳金币
305
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-7 11:04:05 |显示全部楼层
感谢楼主分享
回复

使用道具 举报

16

主题

5

听众

4304

积分

中级设计师

Rank: 5Rank: 5

纳金币
1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-7 11:52:21 |显示全部楼层

感谢楼主分享
回复

使用道具 举报

yyqhs    

0

主题

10

听众

6780

积分

高级设计师

Rank: 6Rank: 6

纳金币
191
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-7 14:26:31 |显示全部楼层
谢谢楼主分享~
回复

使用道具 举报

2

主题

9

听众

1885

积分

助理设计师

Rank: 4

纳金币
189
精华
0
发表于 2017-7-7 15:47:04 |显示全部楼层
很强大,谢谢楼主
回复

使用道具 举报

0

主题

10

听众

7277

积分

高级设计师

Rank: 6Rank: 6

纳金币
954
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-7 16:28:23 |显示全部楼层
谢谢分享谢谢
回复

使用道具 举报

0

主题

6

听众

2874

积分

中级设计师

Rank: 5Rank: 5

纳金币
0
精华
0
发表于 2017-7-8 10:13:14 |显示全部楼层
wrwrwrwrwrwr
回复

使用道具 举报

qdsqs    

0

主题

9

听众

5157

积分

高级设计师

Rank: 6Rank: 6

纳金币
882
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

发表于 2017-7-8 13:21:28 |显示全部楼层
looking,thx
回复

使用道具 举报

0

主题

5

听众

1570

积分

助理设计师

Rank: 4

纳金币
1
精华
0
发表于 2017-7-8 15:02:33 |显示全部楼层
感谢分享
回复

使用道具 举报

1234 第1页 | 共4 页下一页
返回列表 发新帖
您需要登录后才可以回帖 登录 | 立即注册

关闭

站长推荐上一条 /1 下一条

手机版|纳金网 ( 闽ICP备08008928号

GMT+8, 2024-4-19 08:14 , Processed in 0.119680 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部