- 最后登录
- 2018-6-29
- 注册时间
- 2011-7-1
- 阅读权限
- 20
- 积分
- 359

- 纳金币
- 335582
- 精华
- 0
|
Practical Filtering for Efficient Ray-Traced Directional Occlusion
Kevin Egan Fredo Durand Ravi Ramamoorthi
Columbia University MIT CSAIL University of California, Berkeley
![]()
Abstract
Ambient occlusion and directional (spherical harmonic) occlusion
have become a staple of production rendering because they cap-
ture many visually important qualities of global illumination while
being reusable across multiple artistic lighting iterations. How-
ever, ray-traced solutions for hemispherical occlusion require many
rays per shading point (typically 256-1024) due to the full hemi-
spherical angular domain. Moreover, each ray can be expensive
in scenes with moderate to high geometric complexity. However,
many nearby rays sample similar areas, and the final occlusion re-
sult is often low frequency. We give a frequency analysis of shadow
light fields using distant illumination with a general BRDF and nor-
mal mapping, allowing us to share ray information even among
complex receivers. We also present a new rotationally-invariant fil-
ter that easily handles samples spread over a large angular domain.
Our method can deliver 4x speed up for scenes that are computa-
tionally bound by ray tracing costs.
CR Categories: I.3.7 [Computing Methodologies]: Computer
Graphics—Three-Dimensional Graphics and Realism
Keywords: ambient occlusion, relighting, sampling, frequency
analysis
1 Introduction
Modern production rendering algorithms often compute low fre-
quency hemispherical occlusion, where the surrounding environ-
ment is approximated to either be a solid white dome (ambient oc-
clusion), or a series of low frequency spherical harmonics. Two
different bodies of work related to ambient occlusion were given
scientific Academy Awards in 2010 [AcademyAwards 2010], and
the movie Avatar used ray-traced ambient and spherical harmonic
occlusion for lighting and final rendering [Pantaleoni et al. 2010].
While fully sampling the surrounding illumination at each receiver
is the completely accurate way to compute global illumination,
these approximations of distant lighting work well in practice. An-
other advantage is that the ambient occlusion and spherical har-
monic calculations are independent of the final lighting environ-
ment and can be reused throughout the lighting process.
全文请下载附件: |
|