- 最后登录
- 2021-7-6
- 注册时间
- 2012-12-27
- 阅读权限
- 90
- 积分
- 76145
 
- 纳金币
- 53520
- 精华
- 316
|
Requires Unity 5.5.0 or higher.
MeshBrush is a Unity editor extension that allows you to paint meshes onto your GameObject's surfaces.
Quickly detail and enhance the overall look of your scenes by directly painting your prefab meshes onto your GameObjects.
You can define multiple meshes to paint, how to randomly scale, rotate or offset them, and eventually change their size additively upon generation, without the need to actually modify any of the original prefabs.
Add multiple MeshBrush script instances to your GameObject to define several sets of meshes you want to paint, and adjust the randomness parameters for each set individually. MeshBrush will then cycle through your sets randomly and paint the meshes you defined based on the parameters of the corresponding script instance.
Once you are done painting meshes, you can optimize your scene by combining your painted meshes with the "Combine painted meshes" button.
______________________
With version 1.2, there is now a new slope filter functionality to help you avoid the placement of meshes onto slopes and hills by using a user defined threshold angle.
Alongside the slope filter, there is now also a reference vector sampling mode, which allows you to sample reference vectors for the slope filter.
Thanks to this, you can use your slope filter practically anywhere: all meshes with all sorts of arbitrary topologies are feasible for the slope filter.
Nothing can stop you now from creating incredible sceneries and maps in no time.
There is also a new Runtime API script (+ an example script) which opens you the doors to an almost complete implementation of MeshBrush into your projects at runtime.
|
|