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Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.
Features in Version 1.0
Working with Max 2009 - 2016
Completely rewritten core
Region Painting
Customizable bone-falloff-transitions
View modes
Import + Export of regions to AWB-files
Using custom hierachies for bone objects (you're not longer forced to use bones or biped, you can use any object of a provided hierachy).
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