12 第1页 | 共2 页下一页
返回列表 发新帖
查看: 1546|回复: 10
打印 上一主题 下一主题

[其它] INTRODUCTION TO NETWORKED GRAPHICS

[复制链接]

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2011-12-27 09:33:15 |只看该作者 |倒序浏览
INTRODUCTION TO NETWORKED GRAPHICS

SIGGRAPH ASIA, 2011

Anthony Steed

Department of Computer Science, University College London, UK

1. Overview

The Internet has change vastly over the last 10 years. Increasingly, the computer graphics applications we use at work and play are supporting real-time interaction over various types of network. This course introduces the techniques that are used to enable real-time 3D graphics applications such as games and simulators to interact over modern networks. It covers the state of the art in combating latency, bandwidth and scalability constraints.

We take a broad view of networked graphics, including the domains network games, virtual reality and networked simulations. We start by demonstrating why networked graphics applications have different requirements on the network compared to “normal” applications such as web browser. We then describe the problems of providing consistency in networked graphics situations. The main barriers to providing total consistency of views are latency and bandwidth so we discuss ways in which these can be accommodated. Finally we give a survey of other important issues, some other uses of networking and some recent di***ptive technologies.

2. Audience

Developers, programmers and analysts interested in networked graphics and its application in games and simulation. Researchers from a range of disciplines interested in the latest state of the art and areas for future development in networked graphics. Students interested in learning more about key technologies behind games, virtual reality and simulations.

If you plan to come to this course, some basic experience of Internet technologies such as standard protocols & services will be helpful. There is a very short re-cap in the first session. We will assume some basic knowledge of computer graphics such coordinate systems & types of 3D model used in real-time systems. Some prior experience playing some real-time networked computer graphics simulations (e.g. games) will have exposed you to some of the issues of consistency that we emphasise during the short course.

1

3. Lecturer

Anthony Steed is a Professor in the Department of Computer Science at University College London. He leads the Virtual Environments and Computer Graphics research group that numbers around 40 staff and doctoral students. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. With Manuel Oliveira he wrote the book Networked Graphics: Building Networked Virtual Environments and Networked Games. In the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the United Kingdom's Engineering Doctorate Centre in Virtual Environments, Imaging, and Visualization.

4. Resources

The lecturer is the main author of the book Networked Graphics: Building Networked Virtual Environments and Networked Games, from Elsevier.

This course, and other materials can be found on the Networked Graphics site:

http://www.networkedgraphics.org/

in particular this course including supplemental materials is available here:

http://www.networkedgraphics.org/materials/sigasia2011

That page includes some suggested links for further reading, other sites

Elsevier make freely available from their website Chapter 3 of the Networked Graphics book, which contains a more detailed introduction to the Internet technologies:

http://www.networkedgraphics.org/materials/chapter3

Also that site there are many more lecture slides including slides for a day long course and slides to create an 20-30 hour lecture module for undergraduates or masters-level students). There are additional articles on technologies that have evolved since the book was written and case studies that didn’t make it in to the book. There is a blog that tracks interesting new resources for networked graphics. There are several code examples for you to try.

2

5. Schedule

This is a half-day (3.75 hour) course.

Course Overview (5 mins)

Introduction (40 mins)

- A very short history of networked graphics

- Requirements for networked graphics

- The Internet and TCP/IP stack

- Basic protocol and architecture choices

Requirements and Constraints (15 mins)

- Internet performance

- Why are all types of networked graphics non-standard networking applications?

- Requirements on consistency

- Implications for latency and scalability

Latency (45 mins)

- Synchronising state with latent communications

- Playout delays, local lag

- Extrapolation and dead reckoning

Break (15 mins)

Bandwidth Management & Scalability (45 mins)

- Bandwidth constraints

- Management of awareness

- Interest specification

- Server partitioning

- Peer to peer networking

Application Support & Recent Research (30 mins)

- Security

- Streaming

- Cluster graphics

- Thin clients

- Scalable peer to peer

Conclusion / Q & A / More Demos (30 mins)
分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

tc    

5089

主题

1

听众

33万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2012-2-10 23:20:37 |只看该作者
我来顶个
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

板凳
发表于 2012-3-8 23:25:19 |只看该作者
你们都躲开,我来顶
回复

使用道具 举报

tc    

5089

主题

1

听众

33万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

地板
发表于 2012-6-2 23:27:14 |只看该作者
谢谢楼主,真是太实用了
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

5#
发表于 2012-6-22 23:19:36 |只看该作者
跑着去顶朋友滴铁
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

6#
发表于 2012-8-19 23:41:37 |只看该作者
百度的叫度娘,网易的叫易娘,新浪内部还在为是叫新娘还是浪娘而争论不休!……不管你们是企鹅的额娘,豆瓣的伴娘,还是华为的伪娘,都要记得,淘宝才是你们的亲娘啊!亲!!
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

7#
发表于 2012-10-18 23:25:01 |只看该作者
很有心,部分已收录自用,谢谢
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

8#
发表于 2012-10-21 23:33:22 |只看该作者
好`我顶``顶顶
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

9#
发表于 2012-11-10 23:21:29 |只看该作者
已阵亡的 蝶 随 风 舞 说过  偶尔按一下 CTRL A 会发现 世界还有另一面
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

10#
发表于 2012-12-3 23:25:13 |只看该作者
很经典,很实用,学习了!
回复

使用道具 举报

12 第1页 | 共2 页下一页
返回列表 发新帖
您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-9-13 13:51 , Processed in 0.168721 second(s), 28 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部