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[MenuItem("Build/SetLaunchVersionTime", false, 0)]
public static void DoTime()
{
string path = EditorBuildSettings.scenes [0].path;
EditorApplication.OpenScene(path);
GameObject appObj = GameObject.Find("AppLaunch");
if (appObj == null)
{
UnityEngine.Debug.LogError("not find LaunchVersion");
return;
}
var bv = appObj.GetComponent<LaunchVersion>();
bv.BuildTime = DateTime.Now.ToString("yyyyMMdd_HHmmss");
UnityEngine.Object Prefab = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GetAssetPath(appObj));
if (Prefab != null)
PrefabUtility.ReplacePrefab(appObj, Prefab, ReplacePrefabOptions.ConnectToPrefab);
else
PrefabUtility.CreatePrefab("新路径", appObj, ReplacePrefabOptions.ConnectToPrefab);
EditorApplication.SaveScene();
} |
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