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#if UNITY_IPHONE
case RuntimePlatform.IPhonePlayer:
string strLang = EtceteraBinding.getCurrentLanguage ();
if (strLang.Contains("zh-Hans"))
mLanguage = GameLanguage.ChineseSimplified;
else if (strLang.Contains("ja"))
mLanguage = GameLanguage.Japanese;
else if (strLang.Contains("ko"))
mLanguage = GameLanguage.Korean;
else if (strLang.Contains("zh-Hant"))
mLanguage = GameLanguage.ChineseTraditional;
else if (strLang.Contains("ru"))
mLanguage = GameLanguage.Russia;
break;
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