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Unet server-authoritative movement with client-side prediction and reconciliation
论坛
http://forum.unity3d.com/threads/unet-server-authoritative-movement-with-client-side-prediction-and-reconciliation.349929/
说明
http://www.gabrielgambetta.com/fast_paced_multiplayer.html
代码
https://github.com/GenaSG/UnityUnetMovement/blob/master/NetworkMovement.cs
研究Multiplayer Networking可以看看。先记录下,以备以后用到。
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