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- [MenuItem("Build/SetLaunchVersionTime", false, 0)]
- public static void DoTime()
- {
- string path = EditorBuildSettings.scenes [0].path;
- EditorApplication.OpenScene(path);
- GameObject appObj = GameObject.Find("AppLaunch");
- if (appObj == null)
- {
- UnityEngine.Debug.LogError("not find LaunchVersion");
- return;
- }
- var bv = appObj.GetComponent<LaunchVersion>();
- bv.BuildTime = DateTime.Now.ToString("yyyyMMdd_HHmmss");
- UnityEngine.Object Prefab = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GetAssetPath(appObj));
- if (Prefab != null)
- PrefabUtility.ReplacePrefab(appObj, Prefab, ReplacePrefabOptions.ConnectToPrefab);
- else
- PrefabUtility.CreatePrefab("新路径", appObj, ReplacePrefabOptions.ConnectToPrefab);
- EditorApplication.SaveScene();
- }
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