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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- using System.Net.Mail;
- using System.Net;
- using System;
- public class SendMail : MonoBehaviour {
- public InputField Title;
- public InputField Countent;
- public Button Send;
- public Text Show;
- public void Message()
- {
- try
- {
- MailMessage mailMsg = new MailMessage();
- mailMsg.From = new MailAddress("要发送邮件的邮箱", "名字(这里可以随意)");
- mailMsg.To.Add(new MailAddress("对方的邮箱(接收方的邮箱可以是QQ。163等等 )", "对方邮箱的名字(随意。。。。。)"));
- mailMsg.Subject =Title.text;
- mailMsg.Body = Countent.text;
- SmtpClient client = new SmtpClient("smtp.163.com",25); //发送服务器
- client.Credentials = (ICredentialsByHost)new NetworkCredential("需要发送邮件的邮箱", "邮箱的密码");
- client.Send(mailMsg);
- Debug.Log("OK");
- Show.text = "发送成功~~~~~~~~~~~~~~~";
- }
- catch (Exception ex)
- {
-
- Show.text=("异常"+ex.StackTrace);
- }
- }
- }
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