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Main features
- PC and MAC compatible, Unity 3.5.x and 4.x compatible
- Works on SM2.0
- Fur Wind Simulation
- Fur Gravity Simulation
- Fur Rigidbody Forces Simulation
- Fur Thickness, Fur Coloring, Fur Shading, Fur Length, Hair Hardness
- Fur Length Masking
- Fur Rim Light
- Fur Cubemap Reflection
- Directional Light + up to 4 vertex lights
- 5 sample fur textures with alpha mask
- 5,10,20,40 Layer Basic Shaders (DX9 DX11)
- 5,10,20,40 Layer Advanced Shaders (DX9 DX11)
- 5,10,20,40 Layer Advanced Shell Shaders (DX9 DX11)
- 10,20 Layer Self Shadowing Advanced Shaders (DX9 DX11)
- Directional Light, Ambient Light and Specular
- Model Cast Shadow
Use instruction
Assign fur shader for your material. If you wanna extra effects like fur gravity, movement with rigidbody velocity or wind - you need to add <FurForce.js> script to object.
You can also control fur movement by yourself - look into FurForce.js to see how to pass fur movement Vector into shader.
Shader Parameters Description
- Color (RGB) - material color
- Specular Material Color (RGB) - specular light color
- Shininess - specular shininess factor
- Fur Length - length of fur
- Base (RGB) - main texture (RGB). Alpha works like fur mask.
- Noise (RGB) - noise texture. Assign one of prepared 2 or make yours.
- Alpha Cutoff - alpha cutoff factor
- Edge Fade - how much fur go into transparent when more far from core
- Fur Hardness - how much fur hold on place after applying gravity or other forces
- Fur Thinness - thinness of fur
- Fur Shading - how much fur color go darker when closer to fur core
- Fur Coloring - adding color mixing from noise texture
- Mask Alpha Factor - factor of alpha mask taked from main texture
- Force - force working of fur
Advanced Shaders Bonus Parameters
- Rim Color - color of rim lightning (more dark = less visible)
- Rim Power - power of rim
- Reflection Map - cubemap reflection
- Reflection Power - alpha of reflection cubemap
补充内容 (2014-11-14 15:19):
该版本为1.6 |
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