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var mat : Material;
private var startVertex : Vector3;
private var mousePos : Vector3;
startVertex = Vector3(0,0,0);
function Start () {
print("start");
}
function Update () {
mousePos = Input.mousePosition;
// Press space to update startVertex
if(Input.GetKeyDown(KeyCode.Space)){
startVertex = Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0);
}
}
function OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.LINES);
GL.Color(Color.red);
GL.Vertex(startVertex);
GL.Vertex(Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0));
GL.End();
GL.PopMatrix();
} |
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