作品赏析 ——【国外经典】 Making Of A House In Tamatsu
原著:Lukas Sztukowski 翻译:cg4a.com --xff
Hi, greetings to all readers!
大家好
My name is Lukas Sztukowski and I would like to present to you a 'making of' of my latest personal project. Its a house by the Kenji Architectural Studio in Tamatsu.
我是Lukas Sztukowski,我来讲一下我最新的个人项目的制作流程。 Tamatsu的房子是由Kenji工作室设计的。
First of all, look at the final renders:
首先,先来看看成图:
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The plan was to make a couple of renderings based on a photograph I found on the internet. It was kind of a challenge, because I was planning on creating renderings from the same camera position but with different light setups and learn some new things by the way.
计划是根据在网上找的图片做效果图。这是一个挑战,因为我打算用同一个相机做不同的光线设置,学习一些新东西。
My main tool for creating the scene was 3dsmax and vray as the render engine. I’m very familiar with it and I get good results very fast.
我主要是用3ds max和Vray渲染引擎制作场景,我很熟悉他,也可以很快速的得到不错的效果。
Modeling(模型)
First, I've blocked out the scene using just simple boxes. I found a picture showing the surrounding area that helped me with placing the buildings in the right place.
首先,我只使用简单的box布置了场景。我找到了一张周边区域的照片来帮助我把建筑放在正确的地方。
After blocking out I begun to set up the camera. The pictures had no exif information so It took a couple of minutes to get the camera match the photograph.
位置放好之后我开始设置相机。图片没有图像信息所以我花了几分钟时间才对好相机位置。
Next step was adding details to the buildings. Based on what I saw on the pictures I've painstakingly modeled the details. I did not used any plugins just good old poly modeling and 3ds tools.
下一步是添加建筑细节。根据看到的图片我煞费苦心的建模细节。我没有使用任何插件,只用多边形建模和3ds工具
Some pictures of Japan I've found on the internet helped me with getting the right amount of detail in my scene.
我在网上找了一些日本的照片,来帮助我的场景得到正确的细节。
I planned to start with the spring time render therefore I needed some nice looking trees.
我计划先渲染春天,所以我需要一些漂亮的树。
For modeling trees I've used Onyx Tree Storm. It is a very useful tool and the results are very photo-realistic.
树的模型我用Onyx Tree Storm。这是一个非常实用的工具,效果也非常真实。
The cool thing about onyx is that you can choose what part of the tree you want to parameterize so it is possible to make a 3mln trees even on a small laptop but not necessary render it 
onyx最酷的是,你可以选择你想要用参数表示树的部分,因此它可以做出3 mln的树木,即使是在一个小型笔记本电脑上面,但没有必要渲染它
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In the night scene I've used standard omni lights for the interiors and the artificial lighting above the street.
夜景的灯光,室内和街道的人工光我使用标准的泛光灯。
Postproduction(后期)
For the final renders I use following render passes : VrayExtraTex with vraydirt for Ambient Occlusion, VrayRawLighting for more contrast, VrayRawGI for lighting up the scene, VrayRawReflection for additional reflection, VrayRawShadow for lighting up some areas.
最终渲染我使用以下渲染通道:VrayExtraTex和vraydirt来做AO(Ambient Occlusion),VrayRawLighting调对比,VrayRawGI照明整个场景,VrayRawReflection来添加更多的反射,VrayRawShadow 来照亮一些区域。
I use photoshop as my retouch/post production tool. After importing passes I adjust them to get the expected result.
我用Photoshop作为我后期的工具,通过调整他们得到预期的效果。
Thanks for reading! Hope you've found this useful.
感谢您的阅读,希望你能得到有用的东西推荐教程分享:“海龟”渲染真实甲壳虫汽车
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