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NGUI 2.3.0的更新说明

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发表于 2013-1-27 12:38:50 |只看该作者 |倒序浏览
(Available only to Pro users atm -- general release will follow likely on the 26th or 27th of January).

2.3.0:
- NEW: Added Premultiplied Alpha support to NGUI along with the appropriate shaders.
- NEW: Added UIButtonKeyBinding script that makes it easy to do button key bindings.
- NEW: Transform inspector now supports multi-object editing (contribution by Bardelot 'Cripple' Alexandre)
- NEW: UIRoot's 'automatic' flag is now gone, replaced by a more intuitive drop-down list.
- NEW: It's now possible to make UIRoot fixed size on mobiles, but pixel-perfect on desktops (it's an option).
- NEW: You can now specify an animation curve on all tweens.
- NEW: Added support for Unity 4.1's optimizations.
- NEW: Added UICamera.onCustomInput callback making it possible to add input form custom devices.
- NEW: Localization will now attempt to load the starting language automatically.
- FIX: Tweaks to Localization to make it easier to use. You can now just do Localization.Localize everywhere.
- FIX: UILocalize attached to a label used by input will now localize its default value instead.
- FIX: Kerning should now get saved properly. You will need to re-import your fonts.
- FIX: UICamera with multi-touch turned off should now work properly when returning from sleep.
- FIX: ActiveAnimation's onFinished callback will no longer wait for all animation states to finish (only the playing one).
- FIX: UICamera's touch detection should now work properly when returning from sleep.
- FIX: Changed the way MakePixelPerfect works a bit, hopefully fixing an issue with sprites moving by a pixel.
- FIX: UIPanel should now display the clipped rectangle correctly.
- FIX: UIInputSaved will now save on submit.
- DEL: Removed UIAnchor.depthOffset seeing as it caused more confusion than anything else. Just use an offset child GameObject.
- DEL: Deprecated hard clipping, seeing as it causes issues on too many devices.
各位看官谁有这个版本了啊
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发表于 2013-1-27 13:43:47 |只看该作者
这个版本增加了对4.01的优化处理,其他大多数还是在修复与改善原来的功能。
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