- 最后登录
- 2017-5-15
- 注册时间
- 2012-3-1
- 阅读权限
- 90
- 积分
- 32973
  
- 纳金币
- 32806
- 精华
- 12
|
代码清单如下:using UnityEngine;using System.Collections;public class xuanzhuan : MonoBehaviour {private float angle;//定义一个float类型的变量void Start () {angle=0;//初始化变量值为0}void Update () {angle++;//下面一句代码实现了创建的组件在不停的旋转this.transform.rotation=Quaternion.Euler(0.0f,angle,0.0f);//下面一句代码实现了插入角度旋转//this.transform.rotation = Quaternion.Slerp(this.transform.rotation,Quaternion.Euler(0.0f,50.0f,0.0f),Time.time*0.1f);}}
|
|