using UnityEngine;
using System.Collections;
public class Zhuandong : MonoBehaviour
{
void Update ()
{
if (Input.GetKey(KeyCode.A))
{
print("two_1"); gameObject.transform.Rotate(Vector3.forward*Time.deltaTime*-400);
}
else if (Input.GetKey(KeyCode.S))
{
print("two_2"); gameObject.transform.Rotate(Vector3.forward*Time.deltaTime*-600);
}