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- 2017-4-1
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1. 建立一个名为FlyPath的飞行路径对象
2. 在FlyPath对象下,加载一个名为FlyCamera的相机
3. 建立一个空的Game Object,将FlyPath脚本拖放至该对象上
var path:GameObject;
var flyPathCamera:GameObject;
var mainCamera:GameObject;
var text2d:Texture2D[];
var flag : boolean;
function Start(){
path = GameObject.Find("FlyPath");
mainCamera = GameObject.Find("First Person Controller");
if( path!=null )
{
flyPathCamera = path.Find("FlyCamera");
}
flag=***e;
}
function Update () {
if( path!=null && path.active )
{
var animation:Animation;
animation = path.GetComponent("Animation");
if( animation!=null )
{
if( !(animation.IsPlaying("Take 001")) )
{
path.active = false;
if( flyPathCamera!=null )
flyPathCamera.active = false;
if( mainCamera!=null )
mainCamera.active = ***e;
}
else if( mainCamera!=null && mainCamera.active )
{
mainCamera.active = false;
}
}
}
}
function ActiveFlyPath(){
if( path==null || flyPathCamera==null || mainCamera==null )
return;
bActive = !(path.active);
if( path.active!=bActive )
{
path.active = bActive;
flyPathCamera.active = bActive;
var animation:Animation;
animation = path.GetComponent("Animation");
if( animation!=null )
{
animation.active = bActive;
if( bActive && !animation.IsPlaying("Take 001") )
animation.Play("Take 001");
else if( !bActive )
animation.Stop();
}
}
bActive = !bActive;
if( mainCamera!=bActive )
{
mainCamera.active = bActive;
}
}
function OnGUI ()
{
if(flag==***e)
{
if(GUI.Button(Rect(0,0,80,20),text2d[0])){
ActiveFlyPath();
}
flag=false;
}
else {
if(GUI.Button(Rect(0,0,80,20),text2d[1])){
ActiveFlyPath();
}
}
} |
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