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Strumpy Shader Editor不错的开源shader可视化编辑器简介

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发表于 2011-11-5 11:26:00 |只看该作者 |倒序浏览


           4.0a - Massive improvements and tweaks
           

           A few weeks ago we decided to think about what would make the shader editor batter... We came up with a big list, and implemented it. This is Beta 4 of the S***mpy Shader Editor.
           

           Contributers
           

           Stramit
           

           ***l
           

           Special Thanks
           

           Alex Chouls
           

           Sophie
           

           And the people that tested this (bugs and all) pre release.
           

           Documentation
           

           Remember to check out ***l's documentation here.
           

           Planet tutorial by Clamps here
           

           Also check out this new video on SSE Beta 4
         






           A scene made by warby, where the shaders were made in SSE
           

           Donation
           

           This project is free for all members of the community. If you are a big studio, or really enjoy using the Shader Editor and would like to donate towards the project we would really appreciate that, the cost of software purchases needed to make this has added up. You can donate via paypal by clicking here.
           

           Download
           

           Click the link at the bottom this this post to download.
           

           Upgrading Notes
           

           Before upgrading please remove S***mpy Shader Editor 3.3x from your project. Back up / move any graphs you would like to keep before deleting SSE 3.3x.
           

           Please back up all of your graph files before upgrading. Graphs from S***mpy Shader Editor 3.3 should be compatible with 4.0 with no modification. If this is not the case contact us immediately either via this thread or PM. Please include a copy of the graph. We do not foresee any issues though.
           

           After you have upgraded to 4.0 it will be necessary to update the shader settings as they have changed between 3.3 and 4.0. These have changes so much that it was impossible to ensure complete backwards compatibility. Of note is that you should really check the depth write states, and the blending states of the loaded shader. These can be found in the 'setting' tab on the right pane.
           

           Features
           

           New Preview Window
           

           The preview window is now it's own entity. This allows for resizing and moving it onto a separate monitor.
         






           New Input / Property Configuration
           

           All inputs are now configured via the Input tab on the settings pane. This maps more closely with how unity handles properties. In this block define all the inputs you with to use (Use the ones under the unity tab if you want fallback shaders to work nicely). When you add a property node to a graph you now link it to one of these inputs rather then defining it in the node itself.
         






           New Settings Configuration
           

           Selecting settings from the master node of the pixel graph was getting a bit ***strating... especially if you normally work in the vertex or lighting graph... so we moved it to it's own location. It can be found as the third tab on the configuration toolbar.
           

           Node Menu
           

           We have also added a new menu which lists all nodes in SSE. If you can't find the node you are looking for this menu can be filtered. It also features handy tooltips explaining what each node does.
           






           Graph Map
           

           Sick of getting lost on very big graphs? We have added a map that shows where you are on a given graph! This map automatically pops up when you are panning around. We have found it very helpful!
           






           New Context Menu
           

           The old context menu was a bit ***strating to use, so we rewrote it. This menu is much easier to use and matches whichever OS you are on.
           








           Fallback Support
           

           If you specify a shader fallback it will be used (default is simple diffuse shader). In unity fallbacks work by the fallback shader having the same property names as those specified in the shader you are falling back from. To make this a bit easier in the Inputs tab we have predefined all the 'default' unity input names. We really recommend using these names if you want fallback to work properly!
         

           LOD Support
           

           This is a slider and is supported if you wish to have a LOD for your shader. Make sure you have a valid fallback specified!
           

           Massive Performance Enhancements:
           

           Fixes here and there have really added up. This should be the most performant version of the editor thus far. Especially with big graphs!
           

           Bug fixes
           

           *XBox 360 shaders should now be working properly
           

           *Numerous small fixes
           

           Asking for help with shaders
           

           If you need any help with the shader editor or shaders in general ask away here. We will help where we can!
           

           Bugs
           

           It is inevitable that some bugs have slipped though the cracks for this release. If you***n into any issues at all post in this thread. The more issues you report the more we can fix. We want this tool to be as usable as possible so any / all feedback is welcome!
           






           Procedural Lightening Created using Vertex Shaders in SSE
         
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沙发
发表于 2012-2-15 23:27:04 |只看该作者
凡系斑竹滴话要听;凡系朋友滴帖要顶
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tc    

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板凳
发表于 2012-5-10 23:19:23 |只看该作者
赞一个,哈哈
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地板
发表于 2012-5-17 23:26:34 |只看该作者
提醒猪猪,千万不能让你看见
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发表于 2012-6-24 23:25:16 |只看该作者
很经典,很实用,学习了!
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发表于 2013-3-12 23:31:15 |只看该作者
发了那么多,我都不知道该用哪个给你回帖了,呵呵
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