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[教程] CGSOCIETY - VEX in Houdini

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发表于 2014-10-26 15:14:59 |显示全部楼层 |倒序浏览
CGSOCIETY - VEX in Houdini

花8周时间探索速度最快,功能最强大的编程语言:VEX。它的多线程代码在Houdini中无与伦比,程序的视觉效果工作流程很像XSI的brilliant ICE的工作流程,该代码可以直观地通过一个节点图生成。

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Spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. It’s the multi-threaded code at the core of Houdini’s unparalleled procedural visual effects workflow and, much like XSI’s brilliant ICE workflow, the code can be generated visually via a node graph.
So why write code, when you can plug and play? "We’ll answer that with examples expressed more succinctly and beautifully in pure code," says Shawn."But more than just teaching you the library of functions in some exhaustive exercise of rote memorization, I want to walk you through the implementation of real algorithms culled from papers and vfx projects alike."
The first week is an intro to VEX, followed by two weeks of broad strokes coverage, then we will launch into actual projects, one per week.


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