- 最后登录
- 2018-2-27
- 注册时间
- 2017-1-18
- 阅读权限
- 70
- 积分
- 4683
 
- 纳金币
- 1384
- 精华
- 9
|
The Courtyard demo puts the Realtime GI features in Unity 5 to good use. It has a full time-of-day cycle, emissive geometry, about 100 animated spotlights that come alive at night, as well as a number of floodlights on stands and an optional player flashlight.
The time-of-day cycle uses an animated skybox that is synchronized with the sun in order to capture the subtle lighting changes. All of these lighting features can be controlled in-game.
Check out the Unity blog for a walkthrough of the project and our design choices, and to download playable demos.
|
-
1.jpg
(54.53 KB, 下载次数: 2569)
-
2.jpg
(50.15 KB, 下载次数: 2494)
-
3.jpg
(51.28 KB, 下载次数: 2444)
-
4.jpg
(61.38 KB, 下载次数: 2566)
-
5.jpg
(45.42 KB, 下载次数: 2485)
-
6.jpg
(56.98 KB, 下载次数: 2564)
-
7.jpg
(34.01 KB, 下载次数: 2582)
|