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需要Unity 5.6.2或更高版本。
这个包提供了一个高度优化的Boid Flocking算法的实现。 你可以用它来模拟现实的鱼,鸟,蜜蜂甚至外来的异形战斗群!
这是一个多线程的实现,可以在现代CPU上以交互式帧速率轻松模拟50000个boids。
它可以选择与Unity物理结合,所以群体会绕过障碍物。 你也可以重新定位群体的焦点,让你围绕场景移动群体。
现在支持对象和地板避免,以及控制粒子系统,变换和刚体。
This package provides a highly optimized implementation of the Boid Flocking algorithm. You can use this to simulate realistic schools of fish, birds, bees or even alien fighter craft!
It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.
It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.
Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.
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