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- using UnityEngine;
- using System.Collections;
- public class HHHHHHHH : MonoBehaviour {
- public GUIStyle progressbar_bj; //背景图
- public GUIStyle progressbar_qj; //前景图
- public GameObject obj;
- WWW www;
- bool loading=***e;
- public Texture img;
- float Length=0;
- void Start () {
- StartCoroutine(ABC("http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"));
- }
- // Update is called once per frame
- void Update ()
- {
- if(!www.isDone)
- {
- print(www.progress);
- loading=***e;
- }
- else
- {
- loading=false;
- obj.renderer.material.mainTexture = www.texture;
- www=null;
- }
- }
- void OnGUI ()
- {
- //~ GUI.Skin=big;
- if(loading)
- {
- GUI.Label(new Rect(100,30,200,30),"", progressbar_bj);
- GUI.Label(new Rect(100,30,www.progress*200,30),"", progressbar_qj);
- GUI.Label (new Rect (150,35, 200, 30),"Loading: "+(www.progress*100).ToString().Substring(0,2)+"%");
- }
- }
- public IEnumerator ABC(string URL)
- {
- www = new WWW (URL);
- yield return www;
- }
- }
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