- 最后登录
- 2014-7-24
- 注册时间
- 2011-12-2
- 阅读权限
- 50
- 积分
- 1450
- 纳金币
- 1448
- 精华
- 0
|
ORK是一个Unity游戏引擎 角色扮演类游戏开发包,通过使用该开发包你可以快速开发自己想要RPG类的游戏,同时你可以将该游戏随便发售等等。
ORG提供大量的编辑器、组件、prefab来让你快速创建游戏。
该RPG开发包的主要特性: One base to do it all Flexibility Multilingual Event system Battle system
基础架构
ORK让你创建RPG游戏所需要的东西:
Skills Items Characters Enemies Equipment (weapons and armors) Elements Status effects
更好的是,可以创建更多的东西
Status values (attributes) Item types Skill types Equipment parts Formulas
灵活性
With ORK you can define everything the way you need it to be. You can't just create your own characters, items, equipments or enemies - you can go much deeper and start by defining your own status values (attributes) and use them in your own formulas (created with a simple editor) to make the gameplay work the way you want.
多语言支持
Every text or name that will be displayed in your game can be defined in as many languages as you like. Simply set up the languages you want and write the texts and names where needed. ORK will handle displaying the right text for the right language.
事件系统
ORK includes a powerful event system. You can create complex game events in an easy to use editor. You can use the event system to create dialogues or choice dialogues, make cinematic camera moves, play animations, move objects, etc.
You can create whole quests by using the event system.
战斗系统
A key aspect of every role playing game is the battle system - ORK includes a complete and functional battle system. Or to be precise, it includes two battle systems.
You can set up ORKs battle system as either turn based or active time. The battle system includes an animation system (similar to the event system) to allow cinematic battle action.
提供的编辑器有
Project editor
The project editor is used to set up your RPG projects main data – like status values, status effects, elements, items, skills, characters, enemies, etc.
This is the core of ORK, (nearly) every other part of the RPG Kit is based upon or uses the settings you define here.
Area name editor
The area name editor is used to define area names in all languages defined by the project editor. Area names are used to show the current area your player is moving in, they can be automatically displayed when you step into a new area.
HUD editor
The HUD editor allows you to view information of your characters depending on the current game control mode. The HUD will be displayed for every character in your battle party.
Battle system editor
The settings for ORKs battle system are made in the battle system editor. There are two versions of the battle system – either turn based or active time.
Battle animation editor
Battle animations can be defined in the battle animation editor. They are used by enemies, characters, skills and items to animate them in battle. Battle animations are similar to events in the event editor, but have less/other functionality.
Use battle animations to move the combatants, spawn objects (e.g. particle effects), play sounds, animations, etc.
Dialogue position editor
The dialogue position editor is used to define dialogue positions. They are used to display dialogues, choices, area names, battle menu's, etc.
Dialogue positions can fade in and out and move around when made visible or invisible.
Camera position editor
The camera position editor is used to define camera positions. Camera positions are used in events or battle animations to enable cinematic camera moves.
Event editor
ORK uses a step based event system to do things like a dialogue with an NPC (non-playable character). There is a wide variety of event steps to create individual game events.
Game events are defined once and can be used multiple times – i.e. you create a game event and can reuse it wherever needed in your game.
Music editor
The music editor is used to define music clips. Music clips are used by ORK for music handling, e.g. switching to the battle music in battles. Music clips can be played, stopped, faded in and out and cross faded.
Demo地址:http://rpg-kit.com/webplayer.html |
|