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Version 1.5.0 (coming soon)
Improvements
Zoom in/out in the graph view!
在图形视图放大或缩小!
Editor localization. It will take some time for all the translations, but the framework is in place.
编辑器定位。这将需要一些时间所有的移动,但这个框架就位。
就是你改变playmaker文件位置,项目不被影响的意思吧
Added support for Vector2 and Color variables in Send Message and Start Coroutine actions.
Action中添加支持Vector2和颜色变量在 Send Message 和Start Coroutine 。
Version 1.4.5
NOTE: The About box still says 1.4.4. This was a quick update with fixes for Unity 4 warnings that only effected some actions, not the core Playmaker build.
无大改动,修复1.4.4的bug
Bug Fixes
Fixed warnings in Unity 4.0
修复playmaker在Unity4.0中几个警告
Fixed GUILayout Begin Area ignoring the style setting.
修复GUILayout Begin Area 忽视style设定
Version 1.4.4
Improvements
You can now move the Playmaker directory. E.g. Move it to Assets/MiddleWare/PlayMaker. Note: It's probably a good idea to restart Unity after moving Playmaker.
可以移动 Playmaker目录(移动后重启Unity)
FSMs are now initialized in Awake instead of Start. This should reduce hitches when enabling pooled objects.
FSMs在Awake中初始化,而不再是Start函数,这可以在启动pooled object时减少错误
Added [DISABLED] text to the Graph View when the selected FSM is disabled or inactive.
FSMs禁用和不激活时在Graph View增加 [DISABLED] text
Always open Playmaker Console if something to report when loading actions (e.g. action has changed). Previously only opened on errors.
当加载行为时总是打开的 Playmaker Console来报告;之前只当有错误是
Changed Log to LogWarning if actions have changed to draw attention to the fact that FSMs need to be re-saved.
如果actions改变了,改变Log到LogWarning,来提醒FSMs需要被重新保存
Set FSM dirty when its data has been fixed on load (e.g., action has changed).
FSM数据被修复时让FSM dirty,看不懂,也不重要
Added FixedUpdate option to Translate and Rotate actions.
在 Translate 和Rotate actions增加FixedUpdate option.
Bug Fixes
Fixed prefabs losing variable references on playmode change in newer versions of Unity.
Fixed NullReferenceException with some actions if behavior was deleted or renamed.
Fixed editor crash bug in Variables tab with some custom types.
Fixed Unity editor freezing when maximizing Playmaker editor with tool windows docked in the layout.
Fixed Get Property and Set Property caching bug that caused actions to target the wrong Object variable.
Fixed exception when using null/none in Set Property action. Now lets you set a property to null.
Fixed Color variable in Set Property reverting to "none" on play.
Fixed Int Changed and Float Changed actions so they only fire an event once when changed.
Fixed Wait action so it sends finished event if Time is zero.
Fixed UIHint.Vector2 attribute for Vector2 editor fields.
不需要管。。。
New Actions
Debug: Debug Object
State Machine:
Get Fsm Vector2
Set Fsm Vector2
这个。。。随意吧
重大更新计划:
Get Property, Set Property, Send Message, and Invoke Method Actions是playmaker与其他插件、scripts交互的核心命令,之后有个写第三方辅助playmaker与其他插件交互,包括:
uSequencer
Parse
Photon
2D Toolkit
ex2D (beta)
FingerGestures (beta)
NGUI (beta)
PoolManager 2
Smooth Moves (scroll to bottom for actions; also checkout Tutorial 18)
SpriteManager 2
TestFlight AutoPilot
Midi Unified
Vectrosity
Input.touches
TargetPro
IOS GameCenter
Coming soon:
EZGUI
MegaShape
MegaFiers
Tidy TileMapper
UnityConstraints
UnityRandom
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