![]()
![]()
![]()
![]()
![]()
It is a dynamic occlusion system focused on objects that are moving , friendly with unity static occlusion system, fully automated, low memory consumption and high performance. Skip configurations tedious and long waits when baking
Compatible with Unity 4.5 free and pro / Unity 5 / compatible for Mobile / Etc
* not need baking times, the components are managed automatically
* fully compatible with procedural scenes, build your scene on awake method
* easy to use, only assign a layer to DOS and uncheck the static gameobject checkbox * Occlude lights, sounds, all renderers and terrains
Dynamic LOD:using only one component you can control multiple objects, you can set 3 LODs directly from your project, allowing cleaner and less memory consumption scenes.
|