查看: 1633|回复: 4
打印 上一主题 下一主题

[插件资源] Character Animation Tools 1.9.6 p9(度盘链接需更新)

[复制链接]
ling    

19

主题

7

听众

1467

积分

助理设计师

Rank: 4

纳金币
1220
精华
1

活跃会员

跳转到指定楼层
楼主
发表于 2016-12-28 10:10:56 |只看该作者 |倒序浏览














Requires Unity 5.3.0 or higher.

Make Skeleton & Vertex Animations right inside the Unity Editor.

[New Online Manual]

[v1.9.6] Constraints System

Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. [BETA] Integrated Timeline editorGreatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path.

*******************
Humanoid rig needs special treatment:Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

zip.rar

101 Bytes, 下载次数: 66

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

7

主题

4

听众

1387

积分

助理设计师

Rank: 4

纳金币
190
精华
0
沙发
发表于 2016-12-28 16:31:56 |只看该作者
这个好像很6
回复

使用道具 举报

may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52368
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

板凳
发表于 2016-12-28 17:08:52 |只看该作者
不錯 是新版本哦
回复

使用道具 举报

Coki    

1

主题

1

听众

1877

积分

助理设计师

Rank: 4

纳金币
210
精华
0
地板
发表于 2016-12-30 11:51:13 |只看该作者
收下研究,谢谢
回复

使用道具 举报

1

主题

1

听众

280

积分

设计实习生

Rank: 2

纳金币
282
精华
0

周年庆

5#
发表于 2017-5-4 10:39:32 |只看该作者
看看我有多少币
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2025-6-26 03:18 , Processed in 0.073112 second(s), 30 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部