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2DDL works like a real Light in 2 dimensions. 2D Mesh Renderer is constructed taking into account the obstacles (Casters) in the scene.
Because is Mesh, you can pick any shader from this package o built your own.
2DDL is totally dynamic, this mean that you can re-arrange lights and obstacles, and the final result is affected in real-time; or you can choose a Pre-Baked Light and therefore avoid the calculation in each frame
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