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[插件资源] Sensor Toolkit 1.32 - 传感器工具包

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发表于 2018-1-22 16:45:30 |只看该作者 |倒序浏览
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所支持的Unity版本
5.0.0 及以上版本

传感器工具包是一个可以放置在您的游戏对象,并很容易与您的脚本或中场行动集成的2D和3D传感器组件的集合,它是对Unity的基本感应功能之上,如光线投射或触发对撞机方便的抽象,但它重量轻,具有先进的功能,适用于广泛的问题。

产品特点:
•光线投射传感器,触发对撞机传感器和球形传感器。
•用于构建参数化视场锥的工具。
•角色和飞船的转向传感器和转向行为。
•检测由多个碰撞体组成的单个碰撞体或刚体。
•许多过滤选项用于微调传感器可检测到的内容。
•先进的视线实现计算部分可见性。
•轻松与C#脚本和PlayMaker操作集成。
•大量的例子要遵循。

*不包括人形网格


Sensor Toolkit is a collection of 2D and 3D sensor components that can be placed on your game objects and easily integrated with your scripts or PlayMaker actions. It's a convenient abstraction on top of Unity's basic sensing functionality, such as ray casts or trigger colliders, but with many advantages. It's lightweight, has advanced features and is applicable to a broad range of problems.

Who is this for:
Everyone! Non-programmers will love Sensor Toolkit because it lets them create sensing behavior visually and without coding. Programmers will love Sensor Toolkit because it reduces boilerplate and has advanced features and debugging views. You will develop game behavior quickly and you will keep your scripts lean and neat. Sensor Toolkit makes no assumptions about your game and can be easily integrated into an existing project.

Features:
• Ray casting sensors, trigger collider sensors and spherical sensors.
• A tool for building parametric field of view cones.
• Steering sensors and steering behavior for characters and spaceships.
• Detect individual colliders or rigid bodies composed of multiple colliders.
• Many filtering options for fine tuning what sensors can detect.
• Advanced line of sight implementation that can calculate partial visibility.
• Easy integration with C# scripts and PlayMaker actions.
• Lots of examples to follow.

*Humanoid meshes not included

Sensor Toolkit 1.3.2.rar

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沙发
发表于 2018-8-13 23:45:23 |只看该作者
thank you
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板凳
发表于 2019-4-24 01:40:07 |只看该作者
Sensor Toolkit 1.32
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