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标题: CryptoPlayerPrefs 1.3.3 [打印本页]

作者: 艾西格亚    时间: 2014-5-15 12:16
标题: CryptoPlayerPrefs 1.3.3
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Requires Unity 4.3.0 or higher.

The CryptoPlayerPrefs class is an alternative for the PlayerPrefs class, by adding cryptography. Thus, it is possible to secure sensitive data and protect them from game modification and cheating.

How to?
Simply replace PlayerPrefs.* with CryptoPlayerPrefs.*

As an example:
You could have a preference "isPremium", which is set to "yes" if premium and to "no" if not. People could modify PlayerPrefs and set straight forward "isPremium" to "yes". WIth CryptoPlayerPrefs they don't know which preference is responsible for premium activation and also don't know which value would mean 'yes'. Or you have a highscore based game and a level system. Every level gives you 5% points boost. The CryptoPlayerPrefs class makes the preferences (e.g. level) unreadable for the user and protects against modifications.

It is capable of using the Advanced Encryption Standard (Rijndael Algorithm). It also offers an XOR-option, to make the values "unreadable" for humans.

CryptoPlayerPrefs.zip

44.61 KB, 下载次数: 19


作者: huhumark    时间: 2014-5-15 12:29
没有看懂是什么 ,像是加密但加密完了怎么读取呢
作者: wucnj    时间: 2014-5-15 13:51
感谢分享!!!
作者: hariboot    时间: 2014-5-15 14:01
当然是解密了再读
作者: fcczhfgs    时间: 2014-5-15 15:23
不错哦,加密资产保护。
作者: hyui    时间: 2014-5-15 17:42
Thank you for sharing1
作者: HIDEOKOJIMA    时间: 2014-5-15 17:53
感谢分享
作者: fkun.lam    时间: 2014-5-15 18:25
这就是加密工具吗?
作者: texfill    时间: 2014-5-16 09:44
Thank you for sharing! ) ) )
作者: CosmosFlow    时间: 2014-5-16 13:37
加密工具。。。
作者: heise    时间: 2014-5-16 15:43
加密的东西,一直不明白加密的密钥应该怎么样写在程序中,反编译怎么样才可以不让人看到密钥。
作者: animan    时间: 2014-5-22 08:54
谢谢分享。。。
作者: jacob    时间: 2014-5-22 15:33
没有看懂是什么 ,像是加密但加密完了怎么读取呢

作者: Ethan    时间: 2014-5-22 16:35
好东西,感谢分享
作者: Kadina    时间: 2014-8-4 07:14
谢谢分享




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