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AppWarp: Retargeting Measured Materials by Appearance-Space Warping
Xiaobo An Xin Tongy Jonathan D. Denning Fabio Pellacini
Dartmouth College yMicrosoft Research Asia zSapienza University of Rome
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Abstract
We propose a method for retargeting measured materials, where a
source measured material is edited by applying the reflectance func-
tions of a template measured dataset. The resulting dataset is a ma-
terial that maintains the spatial patterns of the source dataset, while
exhibiting the reflectance behaviors of the template. Compared to
editing materials by subsequent selections and modifications, re-
targeting shortens the time required to achieve a desired look by
directly using template data, just as color transfer does for editing
images. With our method, users have to just mark corresponding
regions of source and template with rough strokes, with no need for
further input.
This paper introduces AppWarp, an algorithm that achieves retar-
geting as a user-constrained, appearance-space warping operation,
that executes in tens of seconds. Our algorithm is independent of
the measured material representation and supports retargeting of
analytic and tabulated BRDFs as well as BSSRDFs. In addition, our
method makes no assumption of the data distribution in appearance-
space nor on the underlying correspondence between source and
target. These characteristics make AppWarp the first general formu-
lation for appearance retargeting. We validate our method on sev-
eral types of materials, including leaves, metals, waxes, woods and
greeting cards. Furthermore, we demonstrate how retargeting can
be used to enhance diffuse texture with high quality reflectance.
1 Introduction
Editing Measured Materials. In the past years, the use of
measured materials in Computer Graphics has grown since these
datasets capture the nuances of real-world surface appearance. For
many applications, editing these datasets is desired to permit artistic
control. The editing process is typically comprised of performing
soft selections on the data and applying edits to each selected re-
gion. For example, one might want to increase the roughness of the
body of a leaf without changing its stem. Prior work has focused on
simplifying selection [Pellacini and Lawrence 2007; An and Pel-
lacini 2008], but does not address the issue of finding the proper
editing parameters. For anything but the simplest cases, the latter
remains remarkably cumbersome since editing parameters are not
intuitively related to appearance changes. This implies that signifi-
cant trial-and-error is needed after selection, e.g., minutes for sim-
plest cases as reported in [Kerr and Pellacini 2010]. This is further
complicated by the fact that different material datasets use different
representations: from analytic (e.g. Cook-Torrance [1982] BRDFs)
to sampled tables (e.g., [Ashikhmin et al. 2000]). These different
representations require entirely different editing operations and po-
tentially hundreds of parameters for the sampled representations,
making the process even harder.
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