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- 2015-11-15
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Why I create this asset?
The idea was inspired by the pain during development and assets management:
1. Hard to find large assets. For example the large textures and models with high vertexes count
2. Hard to find assets with specific properties. For example the materials with specific shader
3 Hard to find references of assets
4. Hard to find duplicated and unused assets
5. Don't know where the Unity special folder is, like persistentDataPath and also annoying to find and then open them in Windows Explorer/Finder again and again. |
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